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Showing posts with label console game. Show all posts
Showing posts with label console game. Show all posts

Sunday, April 27, 2014

A year and a half after it was first announced, the Wii U is finally here.
For Nintendo, the company's new home console represents the ultimate gamble by going all in on a console focused around a tablet controller, the GamePad, and a launch library primarily composed of titles that already or will be available on existing platforms like Xbox 360 and PlayStation 3. Competition seems to be coming in stereo for Nintendo, having to battle with the casual mobile crowd (iPad, tablets, smartphones) and the hard-core consoles alike. With such a volatile gaming market, does the Wii U have a legitimate place?
Perhaps. Because for the first time, a Nintendo console is not only about the games. The Wii U promises to change the way we interact with video content and our televisions. So how does it plan on doing so? Through a series of partnerships and apps that will consolidate media information and present it to users in a way that is supposedly easy to understand and navigate. This initiative is Nintendo TVii, a highly ambitious free service that connects live TV, streaming services, and TiVo DVR into one package.
Unfortunately, the Wii U did not ship with Nintendo TVii functionality in place, and it wasn't until a month later on December 20 that the feature hit U.S. consoles. By the end of the month, though, all promised TV and video-streaming services were live.
Editors' note (January 17, 2013): This review has been updated to completely reflect any and all additions made to the Wii U's system software and TVii services. As of this writing, our review is completely up-to-date.
Sarah Tew/CNET
Overview
The Wii U is available in two SKUs, a Basic Set ($300) and Deluxe Set ($350). For my review purposes, Nintendo sent me a Deluxe Set, which includes all-black components. Here we have a 32GB (25GB usable) console, a GamePad controller, a console stand, a GamePad stand, a GamePad charging stand and cord, a sensor bar, an HDMI cable, and a copy of Nintendo Land. The Deluxe Set also comes with a "frequent buyer" rewards program that offers discounts the more you buy items from the Nintendo eShop.
The Basic Set features all-white components, including an 8GB (3GB usable) console, a GamePad controller and charger, a sensor bar, and HDMI cable.
It shouldn't be hard to sniff out, but I highly recommend the Deluxe Set over the Basic. The included game, charging stand, and larger storage capacity make it a no-brainer.
Some Deluxe-only accessories.

The Wii U is the next step, and like its predecessor, it's something different from the pack. A brand new standalone console, the Wii U may initially offer graphics power comparable to the Xbox 360 and PlayStation 3, both of which have been on the market for several years, but that's not its main selling point.
What sets the platform apart is its focus on the new Wii U GamePad, a large amalgamation of a traditional controller and a tablet, featuring a 6.2-inch touch display that can work in tandem with what's being shown on your TV.
Wii U review
It's the center of the Wii U experience – a single, wireless input device that includes a bit of everything. In addition to the large screen, it includes two analog sticks, a directional pad, eight input buttons, a front-facing camera, and an NFC (Near Field Communication) sensor. It can even control your television.
And much as the GamePad is designed to supplement your big-screen games, whether as a standard controller, a screen for map and inventory info, or one of many other inventive uses, it can also work independently from the TV. Turn on the GamePad (which likewise activates the console) and many titles can be played entirely from the small screen, even in another room – though range varies.
Wii U review
The Wii U ships with a single GamePad, and while future games may support two, none do as of now – and they're not sold separately. Multiplayer games still utilize the last console's wand-like Wii Remotes and Nunchuk attachments, plus the new Wii U Pro Controller bears a striking resemblance to an Xbox 360 controller.
Beyond the innovative GamePad, the Wii U in many other ways seems intent on rising to the level of the Xbox 360 and PlayStation 3. While the Wii was a smashing success, its lack of high definition output – plus graphics technology barely above that of the previous generation of consoles – dated it quickly as HDTV sales surged and streaming media took off.
Wii U review
Early Wii U launch titles look very similar to current games on the other home consoles – in part because many of the launch titles are top games from other systems, albeit with modifications and enhancements. For Nintendo's part, the company has finally ushered some of its franchises into high definition with New Super Mario Bros. U and Nintendo Land.
And the Wii U is positioned as the center of your digital universe, though it's not quite ready to fill that role. Netflix is available, but apps for Hulu Plus, Amazon Instant Video, and YouTube – visible on the home screen – won't be activated for weeks, and the big Nintendo TiVii feature that lets users track and find their favorite media across services (as well as interact with TiVo boxes) won't be out until December. At least you can control your TV and cable box with the GamePad.
Wii U review
Considering its myriad parts, the Wii U seems to offer a mix of the new and novel and the old and familiar – but what is its worth to both owners of other current game consoles as well as those looking to upgrade from the Wii? And do its initial game offerings warrant early adoption, or should curious parties wait and see how it takes hold in the market?

Design and specs
The Wii U console isn't much larger than the original Wii, measuring 1.8 inches tall, 6.8 inches wide, and 10.5 inches deep. It's considerably longer than the Wii but is still much smaller than any of the other current consoles. The unit's AC cord has a sizable power brick in-line, but it shouldn't be much of a hassle to tuck away.
Around back is the first time you'll ever see an HDMI port on a Nintendo console, as believe it or not, the Wii U is the company's first HD system. There's also the same AV port for a component or composite (gasp!) connection, as well as the same sensor bar slot. The Wii U can output up to a 1080p picture signal.
Some familiar faces around back. Sarah Tew/CNET
There are a total of four USB 2.0 ports on the Wii U -- two up front and two in the back. In front is also an SD card slot, and users can bring their own USB flash drive to expand memory as well.
The GamePad boasts a 6.2-inch 16:9 wide-screen resistive touch display with a resolution of 854x480 pixels. The pad itself weighs around a pound and measures 10.2 inches wide, 0.9 inch tall, and 5.3 inches deep. Packed inside is almost every motion-sensing and mobile technology under the sun. The GamePad has left and right analog sticks, as well as left and right trigger and bumper buttons in addition to a built-in accelerometer and gyroscope. There's a front-facing camera, microphone, stereo speakers, headphone jack, infrared IR port (for controlling TVs and cable boxes), some other mystery connection port, and even an NFC chip. Just like the DS and 3DS before it, a stylus is neatly tucked away around back.
Both the console and GamePad are total fingerprint magnets just like most of these shiny black plastic encasings I see so often. It's one thing if the console looks like that, but after just a few days using the GamePad, it could already use a good wipe down.
There's no doubt the GamePad is an impressive piece of hardware, but Nintendo has yet to explain how some of these features -- NFC technology, for example -- will interact with the system. The Wii U can eventually support up to two GamePads, but no software or games currently utilize more than one, so Nintendo won't be selling them separately any time soon.
The GamePad can be held a number of ways to play and doesn't seem to interact with the sensor bar at all. From what I can tell, the bar's only purpose is to work with older Wii remotes, which are fully backward compatible with the Wii U. In fact, they're required for some games, so you'll need to purchase a few if you don't already have any.
Sarah Tew/CNET
Because the GamePad's touch screen is resistive -- rather than the capacitive screen found on most modern tablets and smartphones -- it requires a bit more pressure to register. The screen doesn't have as much wiggle room as the DS did; a light swipe might not work. This is almost never an issue when using the included stylus, though.
After a few weeks with the system, it's tough to get around just how cumbersome the GamePad really is. It's not the type of controller that you can just set down. It takes up a lot of room. I can only imagine how a small child will perform with this enormous game controller in his or her hands. I don't know any small children, so I couldn't test this out. I have massive hands and find myself stretching across the screen to tap specific locations with my thumbs.
During my time with the Wii U, I'd been keeping the GamePad on my nightstand to sneak in some New Super Mario Bros. U before bed, but placing the controller down on a tight space like that can prove to be a challenge. Thankfully, the included GamePad stand is a good docking station for it.
Under the Wii U's hood is an IBM multicore processor and an AMD Radeon-based GPU. The Wii U uses flash-based storage technology and supports 802.11 b/g/n Wi-Fi protocols. Any one of the four USB 2.0 ports can also double as a wired Ethernet adapter, though you'll need to purchase that accessory separately.
The Wii U's disc reader is a proprietary slot-loading drive that won't play DVDs or Blu-rays. The Wii U supports Dolby Digital encoding, but some of the games I tested only output Pro Logic II.
The Wii U is fully backward compatible with original Wii games, Wii remotes, and nunchuk controllers. Even the Wii Fit Balance Board works.
CNET
The Wii U's interface most closely resembles the UI on the 3DS, a tiled set of icons that represent games or apps. Overall I found the menu to be responsive, but when switching to and from apps or games, the UI suffers from a notable amount of load time. Popping into System Settings and then back out to the Wii U Menu shouldn't be a 20-second affair. By today's standards, it's almost unacceptable. I've even had instances where this delay goes as long as five minutes.
During my time testing the Wii U, I found a peculiar TV cut-off issue that seems to be most apparent in the console's operating system. The image displayed on the GamePad gets cut off a bit around the edges when swapped to the TV screen. It doesn't seem to affect games, but it does slice a bit of the image off in the Wii U OS. You see it for yourself in the image below:
The X is cut off on the TV screen.

GamePad
The Wii U GamePad measures 10.2 inches wide, 5.3 inches tall, and is 0.9 inches deep, and weighs just over a pound. For what seems like a lap-centric device, it's actually remarkably comfortable in the hands, thanks to contoured grips on the lower back, as well as a ridge that sits between your middle and pointer fingers.
Wii U review
At the center of the experience is the 6.2-inch screen: a 16:9 widescreen, 854 x 480 (158 ppi) resistive touch display. Like the touch screens on the Nintendo DS and 3DS, it's a little muted in comparison to a standard screen, but at full battery-powered brightness (plugging it in provides one more level of brightness), it provides a clear image that is only occasionally pixelated in parts.
The screen will only recognize a single input, but like the DS and 3DS, it's equally useable with your finger or a stylus, which is conveniently stored on the top, to the left of the right shoulder button. Holding and dragging can be an occasional issue in both games and the web browser, though.
Wii U review
Wii U review
The GamePad takes a kitchen sink approach to input devices, giving developers a wide array of options for games. Traditional games can use the dual analog sticks and face/shoulder/trigger buttons. Motion games have the accelerometer and gyroscope, while the camera can be used for video conferencing or augmented reality games. An NFC sensor is included (but not currently used by any games) below the D-pad, plus there's an infrared sensor on the top.
The button layout does take some getting used to, though, especially for those used to controllers from other modern platforms. Having the sticks aligned and so far apart makes it an arrangement unlike that of any other input device. Fans of action games ported from other systems may prefer the Wii U Pro Controller, though the altered button layout can prove challenging to adjust to.
Many games, including New Super Mario Bros. U and Madden NFL 13, can be played entirely with the GamePad, letting you turn off your television or cede control of that larger screen to a family member for other purposes. With a large display and both external and headphone-enabled sound options, it's almost like a handheld game system, though the lower-resolution screen is a compromise you'll have to make for the sake of portability.
Wii U review
However, range is an issue. The GamePad reportedly works up to 25 feet away from the console, but walls and other sources of interference may well interfere. In the home office we tested in, with the system nestled between bookshelves, the GamePad worked perfectly from several feet away. Taking a few steps outside the door, it quickly lost its connection.
We moved the console to a much larger living room setting, with the Wii U standing free from boxed-in furniture, and tried again with better results. The GamePad then worked through one wall, allowing us to walk about 15 feet away from the console, but moving past a second wall killed the link. Others have reported significantly longer distances, though, so your mileage will likely vary here based on your surroundings and interference from other devices.
The GamePad is wireless, but the rechargeable (and replaceable) Lithium Ion battery doesn't last for long. Nintendo claims that it'll give you 3-5 hours of play on a full charge (which takes about 2.5 hours to accumulate), but with the brightness on max – which we found essential for getting the best-quality play experience – we struggled to push past that three-hour mark.
Wii U review
That's a big problem. Traditional rechargeable controllers usually notch a dozen or more hours per charge, making them ideal for lengthy play sessions and party scenarios, but the Wii U GamePad won't go the distance. While the GamePad can be used while it's plugged into the wall, there's currently no way to charge it through the system during gameplay via USB, akin to the Xbox 360's Play & Charge Kit.
It's an odd omission, seeing as the Wii U Pro Controller (sold separately from the console) does come with a USB charging cable, though it doesn't plug into the GamePad. Then again, the Pro Controller won't accommodate a headset jack for the multiplayer games it's designed for (you'll have to plug it into the GamePad), so both neither controller feels fully thought out.

Performance
Playing games on the Wii U is undeniably a unique experience, but that doesn't necessarily mean it's always smooth. One of the first things I noticed while playing is that I don't always know where to look. Sometimes both screens display the same video and sometimes they don't. Some games do a decent job at directing your attention while others assume you'll figure it out. Call it what you will, but there's a preliminary Wii U learning curve that will take gamers of any skill level time to master. There's just something downright awkward about having your eyes jump from TV to GamePad so often. This will have to evolve as time goes on. I'd assume that developers will eventually realize the most comfortable way to play and then implement that play style into their software.
In terms of gaming I think the most potential lies in "off-TV" play. This promising features place-shifts all the action to the GamePad controller. It essentially gives you Wii U graphics and performance in a tablet-size form factor, eliminating the need for a TV altogether.
Off-TV play is nothing short of fantastic. CNET
On paper, off-TV sounds great because it prevents the monopolization of a TV while gaming -- something anyone who doesn't live alone can appreciate. For those households where the main TV is in constant demand, off-TV sounds like a godsend. However, it's completely in the hands of developers to incorporate that functionality. This raises a lot of questions. How tough is it to incorporate off-TV? Does doing so compromise other aspects of the game?
All this considered, only a handful of launch titles support off-TV play. It's tough to know which do because there's no iconography on game boxes that highlights the feature. I can confirm that New Super Mario Bros. U supports off-TV play and I'm told Call of Duty: Black Ops 2, Assassin's Creed III, Darksiders II, and a few others will allow for it, too.
The GamePad graphical experience can't match the 1080p chops that the console is capable of outputting, but visuals still look pretty sharp on the screen, even if the resolution is taking a hit. I found that some reds look a little pixelated on the GamePad screen, but it's by no means a deal breaker. You'll probably want to make use of the headphone jack so you don't disturb anyone around you.
CNET
How far away you'll be able to play with the GamePad using off-TV varies. As long as it was in line of sight of the console, I had the GamePad work up to 25 feet away. Once you're playing through as little as one wall, things can get dicey. My bedroom, which is adjacent to the room the Wii U resides, can't maintain a signal farther than 10 feet away (through the wall).
Aside from its size, the GamePad is mostly fun to use, but I do think there's a lot of missed potential here. For starters, why can't we use it to play Virtual Console games? Why can't we take the GamePad out of the house and play it on the go? (Read Scott Stein's Why the next Nintendo portable needs to be a tablet .)
During my play time with the GamePad, battery life seemed to drop out at the 3.5- to 4-hour mark. It takes about 2.5 hours to fully charge, and is also playable while doing so via a direct connection to the power cord. Depending on the type of gamer you are, 3.5 hours may not be enough to get in a long session of play. It can be pretty disappointing to see the GamePad's red light come on midplay, so make sure you keep it charged at all times.
So far I've run into one bug with the system. If you attempt to eject a game disc while the console is off (a handy LED glows whenever a game is inserted), the system will eject the disc, turn on, but then freeze up. The only way out of this is to actually pull the power cord out.

Interface
If the GamePad's second screen makes the Wii U concept feel like a blown-up take on Nintendo's handheld ethos, the 3DS-esque interface and home screen only confirm that.
Wii U review
Upon loading up the console, by default the GamePad screen displays three rows of five icons each, whereupon you'll find access to whichever game is in the disc drive, settings, and installed apps and downloaded games. Below those large icons are five smaller, permanent ones that include access to Miiverse, eShop, the web browser, the incoming TiVii app, and notifications.
Five identical screens can be filled up with your games and apps of choice, and all can be navigated either via touch or using the physical inputs of the GamePad. It's a crisp, clean, and to-the-point approach that works well for the system and looks great on the smaller screen.
Wii U review
Meanwhile, on your TV you'll see your created Mii character amidst friends' creations and a mass of other random Miis standing near floating app and feature icons in the sky. It's just another way of viewing the myriad abilities of the Wii U – plus little dialogue bubbles suggest things to check out – and you can swap the two screens at any point.
As on the Nintendo 3DS, tapping the Home Button on the Wii U GamePad pulls up a hub menu that includes a battery life indicator, date and time, access to controller settings, and links to the Friend List and Download Management screen. As with most Wii U menus, what you see on the GamePad is also what appears on the TV.
Wii U review
Also a trend throughout the Wii U menu experience: sluggishness. It's everywhere you turn, whether it's waiting 15 seconds for the settings menu to load up or the same delay in getting back to the Wii Menu after exiting an app. The interface is in clear need of optimization and refinement in that regard, as getting from one place to another proves a slow-paced venture.
Another awkward element of the Wii U interface is its handling of original Wii games and content. Not only does that all take place on a separate screen, but the hardware actually reboots and simultaneously shuts down the GamePad, forcing you to use a Wii Remote with the sensor bar – and what you'll get is a perfect facsimile of the Wii menu screen in all its jagged, low-resolution glory.
Inelegant seems too kind a description for what's essentially a closed-off console within a console. Even getting content from your old Wii to the Wii U is a drawn-out and cumbersome process requiring both being connected online while using an SD card to transfer the actual content. It works, and the step-by-step process is well explained, but not ultimately having that content accessible with the GamePad and via the Wii U menu is disappointing.
Wii U review
While the Nintendo TiVii feature has been delayed until December, one helpful TV-related ability is here on day one. You can use the GamePad to control both your TV and cable/satellite box, and the setup process is absolutely breezy. We simply tapped in the name of the TV manufacturer and cable provider and it worked for both on the first try.
Once that's done, simply tap the TV Control button on the lower right of the GamePad to pull up a black remote overlay, which lets you input channels, access the guide, change volume, and toggle the power of either device. It could replace the standard channel surfing routine for many heavy users; for others, it'll still be a helpful perk for when the remote's too far away.

Launch Game
The Wii U launches with more than 20 retail games in North America on day one, with many also sold as downloadable games in the eShop. We've had a chance to play several of the more notable options, and here are our impressions on how they perform and how they utilize the system's unique tech.
Wii U review
Nintendo Land is included with the Deluxe Set, and it collects 12 mini-games based on various classic Nintendo properties. It's a slick set of diversions that collectively serve as a Wii U tutorial, introducing concepts like asymmetric play (one GamePad user against up to four Wii Remote wielders) along the way.
With unique mechanics in many of the games, Nintendo Land doesn't have the breezy accessibility of something like Wii Sports, but this light and amusing entry should have been a pack-in for all systems. Sold separately at $60, it's a tougher recommendation aside from wanting a token launch title or to take in the ample fan service.
Wii U review
Wii U review
Nintendo Land may be the pack-in option (at least for one bundle), but the face of the company is well represented in New Super Mario Bros. U, which like earlier "New" entries returns the series to its side-scrolling roots – though this iteration makes good use of the GamePad. It's also the first Mario game in high definition, and finally seeing the colorful stages and characters in HD is really a blast.
Building off of the earlier Wii entry, up to four players can take part in New Super Mario Bros. U using Wii Remotes, plus a GamePad user can help compatriots by placing platforms in the world with a touch of the stylus. NSMBU can also be played entirely on the GamePad in single-player. While much of the template is familiar, it's hard to argue with a large and beautiful new Mario platformer.
Wii U review
Another Nintendo title is Sing Party, which puts a new spin on the karaoke genre by having a microphone-wielding singer read lyrics from the GamePad while friends sing and dance around them. Meanwhile, the Team Ninja's Ninja Gaiden 3: Razor's Edge updates this year's ill-regarded violent action game with marginal polish.
Continuing on the third-party front, ZombiU is one of the more interesting options designed around the GamePad, as the deliberate, first-person survival horror game uses the second screen to access inventory, hack doors, destroy barricades, and much more. From what we've played so far, it's a very intriguing take on the horror genre, and on a system headlined by many existing ports, it's a standout release.
Wii U review
Scribblenauts Unlimited finds a perfect home on the Wii U thanks to the pairing of touch screen mechanics and HD visuals. Originally bound to the dated Nintendo DS (with a bite-sized iOS 6 version coming last year), Scribblenauts lets you solve puzzles by typing in words and interacting with the items you spawn. Unlimited is adorably presented and brainy but accessible, making it an easy early favorite. It also features classic Nintendo characters, which can be spawned within the game.
Wii U review
Both of EA Sports' launch titles have been upgraded and enhanced for the system. Madden NFL 13 uses the GamePad to let you flip through and choose plays, which is a very natural-feeling use of the controller, plus you can play entire games using only the GamePad screen. Overall, the presentation in the Wii U iteration is a bit less fluid and polished, and it's lacking a couple features from other versions, but Madden still delivers a great core football experience.
Wii U review
And FIFA Soccer 13 is easily the best entry of the series to land on a Nintendo console, carrying over much (but not all) of the action from this year's Xbox 360 and PS3 versions while adding a GamePad interface that allows a quick look at the entire field, the ability to make defensive alignment changes, and more. You can also raise it up to aim the ball at the goal, shake to shoot, and tap the screen to tackle. They're optional controls, of course; the button-based approach remains intact, as well.
Wii U review
Perhaps the year's biggest release, Call of Duty: Black Ops II, hits the Wii U less than a week after its debut on other platforms, and from what we played, it's nearly identical to the Xbox 360 version. Occasional texture loading issues seemed new, but the overall result is still a huge first-person shooter experience that's a blast to play online. And it features a separate-screen local two-player option, which is a great perk. Even with a Pro controller, though, the revised button assignments and analog stick placement in Black Ops II make for a tough transition between consoles.
Many of the launch games that we didn't play are enhanced ports of top titles from other platforms. Assassin's Creed III is available, while other big-name re-releases include Batman: Arkham City Armored Edition, Mass Effect 3: Special Edition, and Darksiders II – all glossy AAA experiences with added GamePad functionality. Even a game like Just Dance 4 uses the GamePad for creating playlists and having an extra player pick moves on the fly for dancers, who still wield Wii Remotes while dancing.
Wii U review
Since multiplatform games take up such a large chunk of the launch lineup, its success depends a lot on player perspective. If you're upgrading from a Wii, you'll find a large number of fantastic HD experiences that simply weren't possible on that dated hardware. For owners of Xbox 360, PlayStation 3, or a capable PC, a lot of the lineup may seem like a retread of familiar ground, with only a handful of titles beyond Nintendo's really delivering fresh affairs.

Source
Engadget Nintendo Wii U Reviews (Critic Reviews 7.8/10, User Reviews 8.3/10)
Techradar  Nintendo Wii U Reviews (3.5/5)
PC Mag Nintendo Wii U Reviews (4/5)
CNET Nintendo Wii U Reviews (CNET Editor's Reviews 3/5, Average User Reviews 4/5)

The Good The Wii U offers a unique two-screen gaming experience on a tablet controller dubbed the GamePad. It's the first-ever HD Nintendo gaming system that offers gameplay for up to five people on select games. The Wii U is also fully backward compatible with old Wii games and controllers. Off-TV play on select games allows for placeshifting play without the need for a TV.
The Bad Some OS loading times are too long, and the GamePad has a very short battery life. The built-in storage may not be enough for those who plan on downloading a lot of games. The Wii U graphics are only just about on par with current-generation games on Xbox 360 and PlayStation 3. Playing some Wii U games can be awkward and requires getting used to in general. Having to look away from the screen on some games can be uncomfortable or disorienting. Nintendo TVii feels incomplete and doesn't do a great job of organizing your TV viewing experience.
The Bottom Line Despite some clever dual-screen gaming mechanics, the Wii U's lack of compelling exclusive software and an overall unpolished user experience make it tough to recommend in its current state.

Where to Buy
$94.95 Ebay Wii U White 8GB Basic Console OEM Replacement ONLY - Does not include Gamepad*free shipping
$309.99 Amazon Nintendo Wii U Console - 32GB Black Deluxe Set*free shipping
$236.27 Amazon Nintendo Wii U Console 8GB Basic Set - White*free shipping
$286.77 Amazon Nintendo Wii U 32GB Mario & Luigi Deluxe Set*free shipping
$318.88 Amazon The Legend of Zelda™: The Wind Waker (HD Deluxe Set)*free shipping

Sunday, April 20, 2014

The Xbox 360 Slim is an All-New Console With The Latest Update

The Xbox 360 has changed since its launch in 2005.
That much is transparently clear from the updated version that debuted in 2010.
The Xbox 360 S is smaller, sleeker and quieter than the previous model and designed to banish the infamous 'Red Ring of Death' hardware failure that forced Microsoft to extend its warranty on the system.
Likewise the arrival of Kinect, which has gone on to sell over 10 million units, has transformed the machine from solely the preserve of hardcore gamers to a casual gamer friendly environment.
While some of the novelty of Kinect may have worn off, if anything the games are improving – finding new ways to take advantage of what is still fascinating technology.
But Microsoft is and always has been a software company first and foremost and, fittingly, that's where the Xbox 360 has changed the most. The NXE update of 2008 binned the old 'blades' system for an interface that was more welcoming to multimedia content and 2011 has seen another major update to the console's operating system. One so substantial, we've felt it necessary to update this review to reflect what a different machine it is.
Whether it's the old model or the new one, the Xbox 360 has now comprehensively changed from a machine primarily about playing games, with a modest selection of online content attached, to a fully featured entertainment and media hub.
new xbox 360 dashboard
The majority of forms of digital entertainment are catered for, there are extensive social networking features available and a new TV tab aims to replace traditional digital boxes with IPTV and catch up services.
The new dashboard, based around the Metro design language that also features in Windows 8 and Windows Phone 7, is a far busier interface, but it's reflective of the huge amounts of content now available within the walled garden of Xbox Live.
Getting to it all has always been the challenge and Microsoft has made admirable steps towards making that a straightforward process.

You'd think that the most significant change for the new widely touted 'Xbox 360 Slim' would be its size, but surprisingly, it's not.
At 270mm in height, it's sufficiently shorter than the 310mm tall old 360. But it's only a measly half-a-centimeter slimmer (and fatter than the PS3 Slim) and, would you believe, it's actually slightly deeper than the old 360, too.

The new 360 vs. the previous 360
A bit smaller than 2010’s Xbox 360 S (I'm talking millimeters here), there's really only a few aesthetic changes to the design of the 360 E. For starters, it's designed to fall in line with stylings of the Xbox 360's incoming successor, Xbox One. The 360 E shares a similar glossy and matte mashup with angled grilles on top and on either side for venting.
Three iterations of the Xbox 360 Sarah Tew/CNET
On the back panel, the all-important HDMI connection is still there, but there's no longer a multi-AV out port. Instead, what's left is a jack for a 1/8-inch breakout AV cable. A cable for a composite connection (yellow video plus red/white stereo audio) comes in the box, but you'll need to find a component one for HD. The good news is that the cables are no longer proprietary. The bad news? Still, to this day, you cannot play Xbox 360 in HD right out of the box without supplying your own cables.
Microsoft has eliminated some of the versatile connection interfaces that were present on the 360 S -- which is actually kind of a bummer. Gone is the dedicated optical audio-out found on earlier 360 models. That means the only way to get surround sound is through the HDMI connection. If you're like me and have a slightly older AV receiver that can't accept audio over HDMI, you might be in trouble.
There's less to love around back. Sarah Tew/CNET
If this wasn't enough, the Xbox 360 E actually removes a USB port as well. You're probably not going to feel the impact of only having a total of four ports (two in the front, two in the back) as opposed to five, but when you're paying the same price as a 360 S, one would assume that all the parts would be kept intact.
Another slight difference: the touch power and eject controls from the 360 S have been replaced with more-traditional physical buttons.
There are, however, a few things that survived the trip from S to E. The 360 E maintains the elusive infrared port (so, unlike the IR-less PS3, you can still use standard remote controls) and a replaceable hard drive (you'll still need to use the proprietary Microsoft model, not just a standard laptop HDD).
Everything included in the Xbox 360 E box Sarah Tew/CNET
What else is different? Not a whole lot. The 360 E can stand horizontally or vertically. The power slot is differently shaped, but the inline power brick from the S is still present. Ethernet and Wi-Fi are still onboard for online connectivity, and the dedicated Kinect port remains.
Microsoft debuted the E console saying it would run quieter and cooler. During my few weeks with it I did notice those two things to be true, but nowhere near the dramatic improvement going from a "classic" white 360 (the 2005 version) to the 360 S (2010 version). If temperature and noise are your two biggest reasons for seeking an upgrade, allow me to talk you out of it.
The Xbox 360 is the top-selling game console of this generation with good reason. The game library is top-notch, with all of the top third-party games you'll also find on PS3 (Madden, Call of Duty, Grand Theft Auto, Assassin's Creed, BioShock, Batman: Arkham Asylum, and so forth), plus a handful of key Xbox exclusives, such as the Halo, Gears of War, and the Forza series, as well as the upcoming Titanfall. There’s also a great selection of smaller downloadable indie titles on Xbox Live Arcade.
The Xbox 360 can still only play DVDs and CDs -- Blu-ray movies won't work, as they will on a PS3, and the upcoming PS4 and Xbox One.
Both the PS3 and Xbox offer online multiplayer games, but Xbox Live is arguably a larger, more engaged community. The catch is that in order to play online, you need to upgrade to the Xbox Live Gold plan, which costs $60 per year (though you can often find deals for closer to $40).
Annoyingly, the Gold plan is also required to access any of the Xbox entertainment apps. That’s unfortunate, because Xbox arguably offers some of the best selection of nongaming apps out there, including Netflix, Hulu Plus, Amazon Instant, ESPN, Fox Now, Crackle, YouTube, and Vudu. (Full disclosure: there are also apps for CNET and many of its sister CBS Interactive properties, including GameSpot and Last.fm). In other words, you need to pay the annual "Xbox Live tax" to access any of those services through the 360, including otherwise free ones like Crackle and YouTube. Keep in mind that you can get many of those services at no extra charge on a PS3 , Apple TV, Roku, or Chromecast. Indeed, a Chromecast ($35) or Roku LT ($50) can be yours for less than the annual Xbox Live Gold subscription fee.
The Xbox One, so far as we know, will also require Xbox Live Gold for online gaming and entertainment apps as well. The Sony PS4 will require a similar PlayStation Plus subscription for multiplayer online gaming, but PS Plus will not be required to access entertainment apps like Netflix. (Currently, the PS3 requires no extra fees for online gaming.)
Bottom line: if you want to do anything fun on the 360 beyond playing single-player games, you'll want to budget the annual Xbox Live Gold subscription into your plans -- or plan on getting one of those alternatives instead.

Features

Console: Height/Width/Depth/weight

  • Xbox 360 250GB: 270mm x 75mm x 264mm, 2.9kg
  • Xbox 360 Elite: 310mm x 80mm x 260mm, 3.5kg
  • PS3 Slim: 290mm × 65mm ×290mm, 3.5kg
new xbox 360 250gb
As you can see, its profile is not much 'slim' but more 'light'. It's the lightest of the current-gen consoles by a fair amount, although it's worth noting right now that the PS3 Slim's extra heft also counts for the system's internal power supply, which disappointingly remains external (albeit smaller than the previous power brick) in the new Xbox.
new xbox 360 250gb
Instead, the more significant changes are in the console's aesthetics and hardware configuration. First of all, that matte plastic has been swapped for a super sexy gloss black.
new xbox 360 250gb
Where the old console's bubble-like roundness wouldn't look too out of place on the Tomy Toys page of your Argos catalogue, the new console dons sharp edges and harsh lines that almost resemble a stealth fighter (fittingly so given its new quieter operating volume, but more on that later).
new xbox 360 250gb
And then there's that grill on the side – a surprisingly large and aggressive opening that's more like something you'd expect from a third-party case mod than the usually reserved standard skin. Consoles usually hide away their tightly-packed insides but the new Xbox flaunts it, giving you a good look at the system's case fan.

Touch-buttons
The power and disc eject buttons are no longer the clunky things they were before. In fact you don't press them at all – they're capacitive touch buttons that respond to no more than a gentle prod.
touch buttons
The console makes a funky beep sound to acknowledge your touch, but it's thankfully a more calming chime and not that horrible microwave-style bleep of the PS3.
The console's cleaner appearance is also partly thanks to the omission of the proprietary memory stick ports – MS updated the 360 recently to accept any USB stick as usable memory; a move which pretty much rendered the notoriously more expensive native memory cards redundant anyway.
The two front-loading USB ports remain, tucked neatly way behind a little flap which sits in line with the new bigger and more responsive controller sync button.
The console actually now has five USB ports total instead of the previous three, but those additional ones have been tucked away on the back of the console.
The new disc drive is considerably smoother and quieter than before. Now, we know some of you will, right off the bat, question MS' decision to stick with a disc tray rather than the admittedly sleeker slot-loading drive like on PS3 and Wii. Honestly speaking we would have preferred a slot loader too.
Anyhow, the new drive has none of that Aiwa tape deck-like clunkyness to it. We always wondered what part of the old Xbox could possibly make such a loud 'ker-chunk' sound as the drive closed – that teeth-gritting sound is no longer present here.
We tried moving the console while a disc was spinning inside – something that resulted in a severely scratched disc in the old console. The result? We're certain the result was even worse!
Clearly Microsoft has been unable to find a solution the intense centrifugal forces that bend the disc and make it touch harmful nearby surfaces in the drive. The console does in fact have a sticker on the front which warns against moving it while a disc is spinning. Does this make up for the flaw in our eyes? Not a chance.

On the backside
Flip the console round and you're greeted by a few new ports, too. As we said before, there are three USB ports back here instead of one. You'll now be able to plug a digital optical audio lead directly into the console for your 5.1 surround kits, instead of having to go through external ports on the AV lead.
new xbox 360 250gb
Most interesting though is the 'Aux' port, which is basically where Kinect, Microsoft's new motion-sensing gadget releasing in November, will be plugged in. This port will both operate and power the device. Users of the old console will plug Kinect in via a USB adapter and draw power from a wall socket.
Video is delivered to your TV either via standard HDMI or the proprietary Xbox AV port, which is the same size as before so all your old AV cables will work, which is handy for anyone upgrading from the old console because, ridiculously, the new Xbox comes with no HD video leads whatsoever.
All you get in the box is the standard composite lead, which only does SD – and poorly at that. Everyone else will otherwise have to add the cost of an HDMI lead to their bill before they can see the crisp HD resolutions this machine is capable of.
There's an Ethernet network port back here too, although we'd like to think anyone grabbing the new console will make use of the now built-in Wi-Fi capability.
Finally, Microsoft is no longer bending you over a table with its £70 proprietary Wi-Fi adapter necessary before. Just turn it on and you're wireless right out of the box.

White noise
Perhaps the biggest improvement over the older console is actually an intangible one – the system's operating sound. The quieter disc drive is coupled with a single larger internal cooling fan instead of three smaller ones as before, resulting in a stealthier console.
This is made possible by using a slimmer, more power efficient 45nm CPU with integrated GPU. With less power being generated by the processing chip, the console is able to run cooler, with a quieter fan. The difference is night and day.
When there's no disc in the tray the console is totally inaudible. Fire up a game and the drive's rapid read speed still inevitably makes sound, but it's more of a gliding 'whoosh' than the whirring sound of the motor.
Take a look at the video clip above to get some idea of how the noise of the new Xbox 360 compares against the original model and also the PS3 Slim.

Storage
Instead of the fat top-loading hard drive of the old console, Microsoft has now hidden a more compact hard drive case in a slot accessed on the underside of the console (underside when stood vertically, that is).
To extract it you must remove the hatch covering and pull on a flimsy tag on the top of the drive, which does not seem like a good idea to us at all. If there's one thing on this new Xbox we can see breaking, it's this tag.
new xbox 360 250gb
New controller
As with the other Xbox 360 consoles, the new 250GB model comes with one wireless controller. Aesthetically, it's slightly different to the one that shipped with the 360 Elite.
new xbox 360 250gb controller
The grey trim is replaced with glossy black, while the round silver Xbox button is now glossy silver rather than matte and the thumbsticks are black instead of grey.

Interface

Connect your Xbox 360 to Xbox Live (and with wireless now fitted as standard, you've no excuse not to) and you'll be prompted to download an update to your console, which contains 2011's sweeping dashboard refresh.
While the Metro-based design is too busy to be considered truly handsome, it's borne of necessity. There is an enormous amount of content available to connected Xbox 360 users and the new dashboard does a great job of presenting it all in a logical fashion.
We had gripes with the NXE system that debuted in 2008, because of the jargon-heavy nomenclature of the various menu options. But now you're presented with nine tabs across the top which are visible at all times and have logical titles.
new xbox 360 dashboard
The only potential confusion could come from the division between 'video' and 'tv', the lines of which are being blurred with every passing day. But while the 'tv' tab is the least populated at launch, as on-demand services such as iPlayer, 4oD and Five On Demand arrive on the service, that division will seem much more logical as another way to sort and subdivide the astonishing amount of media available to you.
The 'video' tab is the preserve of movies and the forthcoming YouTube application.
xbox 360 dashboard update
Similarly at launch the apps tab provides a number of redundant links to features that can be accessed elsewhere, such as the Zune Video and Zune Music marketplaces, both of which are also in their relevant tabs, and Sky Go which sits in the 'tv' tab.
While there's unlikely to ever be as wide a range as Apple's app store, if Microsoft is canny it'll have apps that are cross platform compatible with Windows Phone 7 equivalents. At the moment though, this is arguably the biggest unknown on the Xbox 360 – less a case of anticipation as just waiting.
new xbox 360 dashboard
Games have actually been made more awkward to get to. While the disc in the tray (still the priority for most users) can be accessed from the first panel on the home screen, if you have an extensive selection of titles downloaded from Xbox Live Arcade, you have to navigate four tabs over to view them all.
Microsoft clearly feels that gamers will be more prepared to explore the interface than casual users, but the problem could easily be solved by a customisable home tab, something that feels more and more like a glaring omission the longer you spend with the dashboard.
Of course, the Guide button menu, activated by pressing the silver Xbox motif on any controller, remains largely the same as it always was and the savvier gamers may find that this is the most efficient way to get at what the console was originally designed for.
new xbox 360 dashboard
For everyone else, it would be easy for the amount of available content to become overwhelming and for that, Microsoft has included Bing-branded search functions. As an attempt to promote its ailing search brand, which currently claims less than four per cent of UK searches, it's likely to be a busted flush, but as a means to sift through the movies, games and music on Xbox Live it's a godsend.
If you're a huge Batman fan, simply searching for Batman will bring up all Batman related content available on Xbox Live.
That means games, movies and even original soundtracks from the Zune Music marketplace. If that scattergun approach is too much, searching specifically for 'Batman games' will prioritise downloadable content relating to those and even full games on demand. It's impressive stuff and a brisk education in just how much there is for sale through your Xbox.
bing
If you're not keen on navigating using the Xbox pad that, while brilliant for twin-stick shooters or precise racing games, still suffers from a doughy directional pad, you can use Kinect for either gesture or voice control.
It's pleasing that it's no longer ghettoised in a separate menu, but in practice, Kinect control largely feels like a novelty. Sweeping between the different tabs and using a hand cursor to select the various panels is absolutely as efficient and precise as Kinect has ever been.
There has clearly been plenty of time spent tuning it. But unless you don't have a controller to hand or simply aren't as accustomed to their use, it's still a less efficient way to navigate the dash.
xbox 360 dashboard update
It's a similar story with voice. While you can bark the name of any of the tabs and be whisked there, you can only 'say what you see'. Memorising longer phrases in an attempt to dig into secondary and tertiary layers of the interface bears no fruit, meaning you'll have to insert pauses into your speech patterns.
Also, given that many Xbox 360s have a microphone in the shape of an Xbox Live headset, the fact that voice control is limited to Kinect owners feels like a cynical, artificial restriction.
Voice control's only real triumph is when it comes to Bing searches. From anywhere on the dashboard, saying 'Xbox, Bing' and then a search term will perform a near instantaneous search. It recognises a remarkable number of phrases too, meaning you can say actor names, obscure game titles and even the odd profanity and it will do an impressive job of obliging.
What the dashboard does offer you though is freedom of choice. Whether you're most comfortable with controller, gesture, voice or some combination of the three, the entire interface supports it and that's to be applauded.

Engadget Microsoft XBOX 360 Reviews (Critic's Reviews 8.8/10, Average User Rating 8.8/10)
CNET Microsoft XBOX 360 Reviews (CNET Editor's Rating 3.5/5, Average User Rating 5/5) 
The Good The Xbox 360 E delivers a fantastic library of media and games, along with slightly quieter operation than the previous 360 model.
The Bad The 360 E loses the optical audio output found on previous Xbox models; lacks a Blu-ray drive; requires annual Xbox Live Gold subscription for nearly all online gaming and entertainment apps; older 360 hardware/software bundles remain a better value. The newer Xbox One is just around the corner.
The Bottom Line The Xbox 360 remains a great video and gaming console, but fans will be better served by older 360 bundles -- or waiting for the Xbox One.

Official Website

Where to Buy 

$351.99 Amazon Xbox 360 E 250GB Kinect Holiday Value Bundle

$279.99 Amazon Xbox 360 250GB Spring Value Bundle

$279.99 Amazon Xbox 360 250GB Spring Value Bundle

$355.97 New Egg Microsoft Xbox 360E 250 GB Console

Official Website

 
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