A Great Game Console for Early Adopters
Now that we're more than two months out from the mid-November release date of the PS4 and Xbox One, it's a good time to take a second look at both consoles with fresh eyes.
And right now, the PS4 is looking pretty good.
The Sony console has the edge on value -- it delivers a better value.
And some recently announced gaming and entertainment features due later
this year have the potential to make the investment in a PS4 pay off in
2015 and beyond.
The affordability appeal is twofold. The PS4 is available for $100 less than the Xbox One
-- $399 versus $499 for the Microsoft console -- so you're saving money
right off the bat. But the Xbox One also requires one to maintain an Xbox Live Gold account to do nearly anything interesting,
right down to watching Netflix. By contrast, Sony's PlayStation Plus
online service ($50/year) is required only to play online multiplayer
games -- and that membership includes access to several downloadable
digital games, available at no extra charge.
Meanwhile, Sony announced two big PlayStation initiatives
in January: PlayStation Now and a Sony online TV service, both due
before the end of year. PlayStation Now aims to deliver real-time game
streaming to the the PS4 and other Sony game consoles. Details are more
vague on the online TV service, but it looks to be a cable-like video
streaming app -- think Netflix or Hulu, but with live TV channels.
To be sure, game lineups on the PS4 and Xbox One are both still small,
but they'll continue to expand as months and years progress. And if
there's a must-have title on your list that's exclusive to one platform
or the other -- well, that pretty much makes the decision easy.
We're not ready to count the Xbox One out by a longshot -- it's still an
ambitious console with a lot to offer. As always, a software update or
two could totally shift the balance of power. (And the Xbox has two such updates on deck for February and March.)
And -- to be clear -- there's still no urgency to purchase a new game
console, especially if you're happy with the PS3 or Xbox 360 you
probably already own.
The
differences between the PS4 and Xbox One are actually evident before
you even switch them on. Despite the two consoles both sporting similar
half-matte half-gloss finishes and containing very similar internal
components, they really couldn't be more different.
For a
start, the PS4 is small and sleek in comparison to the enormous
VCR-like square cuboid of the Xbox One. And this means that the PS4's
box is half the size and weight of the Xbox One. The Sony console can be
extracted from its packaging and plugged in and booted up in a couple
of minutes.
Xbox
One on the other hand comes in a huge, hulking box. It's fiddly to open
and unpack, and it's full of little compartments, carboard and plastic
to get in the way and make a mess with. The environment was not a
concern for Microsoft when it designed the Xbox packaging, clearly.
This
is the kind of streamlining that typifies the PlayStation experience
with PS4. It's a console designed for gamers to play games and in this
respect it could be described as more of spiritual successor to the
PlayStation 2 – still the best selling games console the universe has
ever known.
Design
One look at the PS4 and you know you're
seeing Sony hardware. It's slim, sleek and jet black, roughly the size
of a second generation PS3
Slim. The full measurements are 275 x 53 x 305 mm. It's a lot more
compact than an Xbox One, which is longer, taller and squarer.
In
a feat of engineering worth tipping your hat to, and in spite of the
PS4's slim stature, Sony has tucked the power supply inside the system,
leaving no external power brick to trip over. The Xbox One on the other
hand retains the power brick of the Xbox 360.
PS4 sports a
sloped, asymmetrical design. That's its largest departure from
PlayStations past. It lies flat on its belly by default, but can go up
on its tiptoes with the help of a plastic stand, sold separately for
£16.99.
On its face is a slit of a mouth, a slot loading
Blu-ray disc drive. To its right are two powered USB 3.0 ports, which
can charge your DualShock 4 controllers when the system is turned off, a feature the PS3 sorely lacked.
Along
the top, or the side if you've opted for the stand, is a light, which
glows blue when you boot it up. It breathes some life into the otherwise
cold industrial design of the system. Turn it on and it blinks a
yawning hello.
PS4 specifications
Inside,
the PS4 is all business. It has a custom single-chip processor that
combines an eight core x86-64 AMD "Jaguar" CPU with a 1.84 teraflop GPU
based on AMD's Radeon tech. That's backed by 8GB of GDDR5 RAM, and a
500GB mechanical hard drive.
Sony claims that the PS4's
overall performance is ten times that of the PS3. You can also remove
that 500GB drive and replace it with a larger drive, or an SSD for
better performance. Sony says these do it yourself upgrades will not
void the system's warranty.
Those two USB ports are the
PS4's only front facing connections. In the rear you'll find HDMI,
Ethernet, a digital optical audio out and a proprietary auxiliary
connection for the PlayStation Camera.
For wireless connections, the PS4 uses 802.11 b/g/n for WiFi and Bluetooth 2.1 for its wireless DualShock 4 controllers.
Features
The
PlayStation 4 is a living room computer, more so than the PS3 ever was.
Not just because of its specs and AMD-based architecture, but because
of its robust feature set.
It's capable of bringing games
and movies quickly into your home, as well as connecting you to your
friends and other online gamers through the PlayStation Network as well
as Twitter and Facebook to share brag-worthy gaming moments.
What's in the box?
You're
bringing home more than a just a stylish asymmetrical black console. In
addition to the actual system you get a power cord (not a big power
brick), an HDMI cable, an earbud microphone combo, one DualShock 4
controller and its charging cable (we charged our DualShock 4 pad using
the Xbox One and the world did not end).
Extra
controllers don't come with another charging cable, so don't lose that
one. Also, note that we said earbud singular, not earbuds, as in just
for one ear. It's cheap but serviceable, but you can actually plug any
old headset or pair of buds you already own into the controller's
headphone jack, so it's not much of an issue.
Included inside every PlayStation 4 box is the console, power cord, a 6-foot HDMI cable (finally!), a DualShock 4 controller, a Micro-USB cable (to charge the DualShock 4), and a monoaural earbud for online chat. (The earbud plugs directly into the DualShock controller; you can alternately use any pair of headphones with a standard 3.5mm plug.)
Unlike
the PlayStation 3, the PS4 won't be sold in multiple configurations:
There's only one version, a 500GB model that retails for $400. This is
$100 less than an Xbox One, though the latter ships with its camera and
voice/motion-sensing peripheral, Kinect, in the box. It'll cost you $60
extra to pick up the PlayStation Camera
for the PS4 -- which I'll get to a little later. That model provides
some of the same features as the Kinect, but it's less sophisticated
than Microsoft's, and isn't as tightly integrated into the system.
For early adopters, Sony is also throwing in a free month of PlayStation Network Plus and
a free month of the Sony Music Unlimited music-streaming service, as
well as a $10 credit for the PlayStation Store. Current free PS4
downloadable games for PlayStation Plus include Resogun and Contrast --
though the list of included games continues to grow each month. (Owners
of some PS3 titles can upgrade to the PS4 version for just $10 each, for a limited time.)
Setup
Setting
up the PlayStation 4 is very easy, especially if you have a PS3. You
can actually use the same cables from Sony's last system, making for a
very easy swap.
As mentioned on page 1, the PS4 is super
easy to extract from its box and set up, leaving minimal mess and very
little environment-killing packaging.
Once it's all
plugged in and booted up, your new PS4 will ask to connect to internet.
It wants that 300MB day-one patch, but it doesn't need it for offline
play. You are able to skip WiFi or ethernet altogether and just pop in a
game. Unlike the Xbox One, you can get to the homescreen without
initially connecting to the web and patching.
Once you do
connect to the internet, you'll need to let the PS4 update before you
can make purchases from the store or play online.
PlayStation Store
Sony
won the popularity contest at E3 by promising not to fiddle with used
game trade-ins, but gamers will still have the option to purchase any
and all games on the day of release digitally through the PlayStation
Store.
While opting out of a physical copy means no disc
to resell down the road, a digital copy brings a level of convenience to
your purchase that's reminiscent of Steam. It means no disc to lose,
scratch or even bother inserting when you want to play. You won't have
anything to sell to GameStop though, nor will you be able to lend out
the game.
Games can even be played before a download
completes. When purchasing a game like Killzone: Shadow Fall, you'll be
asked which portion of the game should be prioritized, single player or
multiplayer, essentially letting you choose which part of the game you
want to hop into first.
In a little less than an hour,
you'll be able to start playing a title. It may seem like something only
the truly impatient would enjoy, but when you consider that many
releases weigh in excess of 35GB, it's real luxury feature, and another
impressive bit of engineering.
Then
there's the PlayStation app for iOS and Android. With just the stroke
of a touchscreen, you can remotely purchase games, and get the download
going on your PS4 so it's ready and waiting when you get home (the
console will turn on, download and switch off on its own).
Finally,
PlayStation Plus is offering a bit of financial amnesty for customers
who've bought copies of games like Assassin's Creed IV: Black Flag or
Call of Duty: Ghosts for PS3, and other titles that are available on
next and current-gen. For a small fee, you can get the next-gen version,
providing you insert your PS3 copy as a sort of proof of purchase.
You'll
have to continue to do so, meaning that every time you want to play the
PS4 Call of Duty you bought through this offer, you'll need to pop in
the PS3 version. That last-gen copy will still work on your PS3 though,
requiring the disc seems like a way to make sure customers can't use
both simultaneously.
PS Vita Remote Play
When Remote Play for the PS Vita
was announced, everyone chirped that the PS4 would be the best thing
ever to happen to Sony's struggling handheld. While it may not sell many
Vitas, considering customers have already spent a lot on a PS4, it'll
certainly get current owners to dust off the system.
Basically, a WiFi connected PS4 can stream gameplay to a Vita, much like a gaming PC streaming Borderlands 2 to an Nvidia Shield, or the proposed Windows to Linux streaming of Valve's Steam Box.
We
used the PS4 and Vita over our home WiFi, provided by a three-year-old
Apple AirPort. The connection to the PS4 was lag free, to the point
where you could actually use the handheld as a controller.
And
you can use it as a control pad, as well as a second screen, Smartglass
style. It's a great way to avoid using the on screen keyboard, if
nothing else.
Outside of the same WiFi network as your
PS4, Remote Play is not an option. At the office we couldn't get it to
connect to our PS4 at home, and it simply isn't an available over a 3G
data connection. In regards to this, Sony's official statement is:
"We
strongly recommend that Remote Play be used within the same WiFi
network where the PS4 system is connected. Remote Play may or may not
work over a wide area network. For Remote Play to function over a wide
area network, a robust and stable WiFi connection and broadband Internet
connection is required, and the local area network where the PS4 system
is connected must be configured to permit the PS Vita system to access
the PS4 system."
Sony's statement holds true, so Vita
Remote Play is really more like a Wii U Gamepad, letting you play in bed
or get a game in while someone else is using the TV. It's not a strong
reason to go out and buy a Vita, but if you already own, it's an
impressive novelty at the very least.
Sharing Gameplay Videos
When
Sony pulled the PS4 out of the shadows and started rattling off
features, it mentioned one truly original and intriguing feature: saving
and sharing gameplay videos with the press of the Share button on the
DualShock 4.
At all times when playing a game, your last
fifteen minutes of action is being recorded. This can be disabled, if
you find it creepy or want to save on hard drive space, but it's
switched on by default. There are also places where recording or screen
grabs are locked out by developers. It's usually during cinematics or in
certain menus.
Right on the console you can manipulate
the video to a limited degree, more like trimming than true editing, and
then share it to Facebook or on the PSN. You can also take a screenshot
by holding the Share button, and then attach it to a PSN message,
Facebook or tweet it.
Sharing videos and screens is
limited to social networks and the PSN. There's no way to get them to
YouTube or Flickr, or create a private link to the video. That's a real
disappointment, especially since the Xbox One offers you a lot more
freedom with your clips, like uploading them YouTube. In a perfect world
we'd be able to plug in a thumb drive and grab the raw video, but
that's not allowed.
However, you can stream live gameplay
for others to watch over Twitch and Ustream, something PC gamers have
enjoyed for a while now. It's quite painless to set up, especially
compared to the third-party mechanics needed to employ this on a
last-gen system.
The PlayStation 4 is one hot combination of industrial
design and gaming hardware, but what about those accessories? How are
they for interacting with the system?
Out of the box
you've got one DualShock 4 controller and its charging cable. Sold
separately, a spare will cost you £49.00, with no extra charging cable
included.
Then there's the PlayStation Camera. It's
available online for £45, and while it lacks the robust feature set of
its new Kinect rival, the fact that it's sold separately is likely why
the PS4 was able to undercut the Xbox One by $100/£80. So thank it for that, at the very least.
DualShock 4 controller
The
PlayStation and its DualShock 4 pad have been peas in the proverbial
pod since the brand's inception. Ever since the introduction of the twin
analog stick design in 1997, Sony has changed little about its
signature gamepad.
The DualShock 4, the current
controller model that ships with the PlayStation 4, is the most refined
iteration yet, but Sony has not thrown the baby out with the bathwater.
In fact, DualShock fans will find it immediately familiar, and those
that disliked Sony's design will find that some, but not all, of their
gripes have been addressed.
The DualShock 4 might look an
awful lot like a DualShock 3, but it's far from the same old controller
from the past seven years. It's built on a series of tweaks, rather
than an overhaul, of the last Sony controller. Even though the new
DualShock is even PS3 compatible, a lot has changed from one generation
to the next, and mostly for better.
Most
alterations made to the DualShock seem based on user feedback,
targeting a specific annoyance gamers had with last gen's model. For
example, the twin analog sticks are now spaced a little bit further
apart, so it's no longer possible to smack your thumbs together when
pulling both sticks towards each other.
The tops of the
sticks are now dimpled. They also have an extra grippy rubber texture,
making them very easy to manipulate. Shooter fans especially should
appreciate these tweaks.
Over long gaming sessions we
still found its symmetrical stick layout to be more fatiguing than
Xbox's asymmetrical design. The DualShock 4 is the best DualShock yet,
but die hard fans of Microsoft's gamepad, or long time DualShock haters,
won't be won over. We would certainly say that the new Xbox One pad is a
lot nicer to use, but this is all about personal preference.
The
L2 and R2 shoulder buttons, which commonly function as triggers, have
been extended. They're a lot easier to catch and grip, and it's more
comfortable to rest a finger on one, ready for that quick reaction shot.
Sony
has also stepped away from the classic DualShock design by shifting
from Start and Select buttons to Share and Options. Not only are they
labeled in a way that better fits their functions, they're no longer
rubber. They're very flush, making them hard to hit by accident, and
they feel closer to a mouse click then the spongy button we were used
to.
Speaking of a mouse, the DualShock 4 also sports a
touchpad. It's metal construction feels great to the touch. Fingers
glide smoothly and it can be clicked, just like on a laptop. In fact, it
feels a lot like what you'd find on a MacBook; the overall construction
is excellent.
While
it's underused by the current crop of games, the touchpad is a smart
addition. It's fabulously intuitive, and will certainly be a boon for
both menu navigation and casual gaming.
Borrowing a
feature from the Wii Remote, the DualShock 4 has a little speaker. It
leaves us wondering if Sony will best Nintendo here by figuring out
something useful to do with it. Right now the best we've encountered is
the way Resogun pipes important bits of narration through it, leaving us
free to mute the game and blast our own music.
There's a
3.5mm headphone jack too, so you can plug any old headphones or headset
right into the controller. It's extremely convenient, and a great money
saver since you can use earbuds or whatever else you already own. The
sound outputs in stereo, so it's a bit of a waste to use a fancy 5.1
cans this way, but the sound options in settings let you choose between
piping chat or game audio into your ears.
Multiplayer
Sony
has also streamlined the whole "who's player one?" question. Each
controller has a light bar that glows one of four colors: blue, red,
green or purple. Players are now identified by color, rather than a
number.
It's now much easier to know who's who at a
glance, but these glowing controllers can get obnoxious when you're
trying watch a movie in a darkened room. There's really no reason why
they should be lit up when you're using Netflix, or when there's only
one controller turned on, for that matter. The only solution is to turn
the controller off, which means having to wake it when you want to pause
your movie.
The DualShock 4 also has less battery life
than the previous model. A day of moderate gaming, or leaving the
controller on when you watch a film, puts a serious drain on its charge.
Our controller frequently ran dry before the end of the day, to the
point where we seriously suggest owning at least two, especially if your
TV is too far from the couch to play while plugged in.
Basically,
you need to remember to keep a controller plugged into the PS4 whenever
it's not in use. Thankfully the system can charge a DualShock when it's
off or on standby, something the PS3 shockingly could not do, so at
least Sony has addressed that major last-gen oversight.
PlayStation Camera
Nothing
says next-gen like voice and face recognition technology, hence the
PlayStation Camera. While it's a shadow of its rival the new Xbox One
Kinect, it's a massive step up from the PlayStation Eye Camera, thanks
to controller tracking and a built-in microphone.
It's
still a rather unnecessary accessory, at least at this point in the
system's life. There are hardly any games that use it and the interface
doesn't depend on it in any meaningful ways.
At login,
the PS4 can use the camera to recognize your face. It actually needs you
to hold up a DualShock, where it uses the light bar's color to figure
out who's player one and so forth. It's amusing and futuristic, but
doesn't really speed up the sign in process, which is already as simple
as clicking on your name.
The
PlayStation Camera has a microphone, which can pick up simple spoken
commands. The PS4's voice controls are limited, especially compared to
the Xbox One. It can be used to launch games, put the system in standby
or capture a screenshot. However, voice functions can also work through a
microphone, either by plugging the ear bud that comes with the system
into your controller or through a fancy third-party headset.
As
far as games go, only one title truly requires it: Just Dance 2014. For
gamers, this should be the deciding factor: do you want to spend an
extra $59.99/£54.99 to play just one game? Personally, we'd recommend
waiting until there's another title or two.
There's also
the Playroom, a sort of tech demo that comes with the PS4. It's a
showroom feature, the kind of thing that gets otherwise uninterested
people engaging with the console.
The
closest thing it has to a game is air hockey, but the most engaging
feature is AR Robots. Here, AR stands for augmented reality.
The
camera puts you and your living room on the screen, surrounding you
with little squealing robots. You can interact with them in limited
ways, knocking them around or vacuuming them up with the controller.
Since
there's no goal and limited gameplay it's a really just a tech demo.
It's amusing and terribly cute, until you run out of friends to show it
to. After that, you'll quickly stop visiting the Playroom.
Basically,
the PlayStation Camera works well and has some amusing features, but
it's entirely inessential. While these camera probably won't fly off the
shelves, we're happy that Sony chose not make it essential.
The PlayStation 3, with its with its 256MB of XDR Main RAM
and 256MB of GDDR3 VRAM made it seven years, and managed to support
visual feasts like The Last of Us and God of War: Ascension during its
final days.
So it's pleasing to see a whole 8GB of
super-fast GDDR5 memory sitting at the heart of the PS4. That's
future-proofing right there.
Interface
The PlayStation 4's interface has been streamlined
considerably. Now known as the Dynamic Menu, it's composed of two
horizontal feeds. The primary menu serves up games and apps, the one
above it hosts your trophies, friends list, your PSN profile and system
settings.
Coming out of a cold boot, you're on the
homescreen in less than thirty seconds. The same goes for coming out of
standby. There's still some icon pop in, meaning the menu needs a few
extra second to populate. None of that is terribly impressive,
performance will undoubtedly be better for those who upgrade to an SSD.
As
far as responding to player inputs goes, it's very fast. You can drill
through menus almost immediately, and everything moves in the blink of
an eye.
This homescreen is never far away, just pressing
the PlayStation button summons it and pauses your current game. Also, if
you get lost in an avalanche of menus, the PS button will bring back to
the primary feed, a simple alternative to spamming the back button.
Switching
from one game to another will end your current session; the PlayStation
warns you of this and asks you to confirm the shutdown of whatever
title you have paused in the background. Better make sure you've reached
a checkpoint, as the title will boot fresh the next time you play it;
it does not pick up right where you left off.
We
said the interface is streamlined and it is, practically to a fault.
That primary feed constantly reorders itself, putting the recently
accessed applications first. That's fine if you're only playing a game
or two, but getting at something on your back burner means scrolling to
the end of an ever growing list. Icons towards the back also need a
second or two to appear.
The Dynamic Menu also lumps all
your streaming apps into one icon. Everything from Netflix to Amazon to
whatever else is found under TV & Video. Only Sony's Music Unlimited
and Video Unlimited are allowed to hang out on the homescreen.
The
only icon that never moves is What's New, basically the PSN's news
feed. It's always at the front of the line and clicking into is to enter
a jumbled nightmare that would make Mark Zuckerberg cry or laugh, we
can't decide which.
It's
an asymmetrical mishmash of icons representing everything your PSN
friends have done, from play games to earn achievements to share
gameplay videos and screenshots. It's a total mess, especially compared
to the neatly laid out Dynamic Menu.
The biggest problem
with What's New is not the eye gouging layout, but the fact that there's
not much to be done with 80% of the information there.
Suppose
there's an icon saying Joe played Battlefield 4 for three hours last
night. Clicking on the icon just provides a description from the PSN
Store and a link to buy the game. And you can "like" the activity,
adding yet another icon to everyone's jumbled feed.
What's
New is in desperate need of a filtration system. There needs to be a
way to reduce the trophy spam and see just the things you can actually
interact with. Being able to see gameplay videos posted by friends is
cool, but not so cool that that you'll dig through this feed to find
them.
From a design perspective, the Dynamic Menu needs
work. It alternates between too stripped down or absolutely cluttered.
The saving grace is that it's fast and pleasant looking, minus the pop
in.
Games
Alright,
the stuff that truly matters. The PlayStation 4 is indeed a graphical
step up from the PlayStation 3 and the Xbox 360. The games look very
good, and everything loads quite quickly. Beyond the speedy, one time
install when you first pop in a new game, it's hard to even notice the
loading times. There's nothing that even comes close to the
disconcertingly long load up of the PS3's The Last of Us.
The
graphics are good, but not mind blowing. If you've played on a PC that
costs two or three times what a PS4 goes for, you've seen as good, if
not slightly better.
It's the fact that you're getting it
for so much cheaper, and on your HDTV, that's worth something. Just
don't expect your head to explode and your eyes to melt like it's the
end of Raiders of the Lost Ark.
There's
an impressive level of detail on display in Knack's character models.
Killzone shows off some vistas with a draw distance that would have
melted a last-gen system. The most muscle being flexed on the PS4 comes
in subtle ways from the performance side. The fact that Battlefield 4
can manage 64 players with just a brief load before a match is the kind
of stuff worth noting.
The third-party titles on the
PlayStation 4 have one foot in next generation and the other in the
last. Games Call of Duty: Ghosts and Madden 25 look better than their
last-gen counterparts, and they certainly perform better, but they're
not on par with Sony's private stable of titles.
The one
exception to that is NBA 2K14, which is truly striking. The animations,
the renderings of famous players, the detail of the crowd and the
accuracy of its animations make it something to write home about. It
stands among the first-party titles as one of the best looking games on
the system.
We're
being harsh but only because we know that better games will come. If
you rush out and buy a PS4 now, you'll be wanting for titles to show you
what this system can truly do. There's a reason Sony made such a big
deal out of confirming a new Uncharted game, the best is truly yet to come.
Games
The PlayStation 4 looks slick and it's chocked full of
gigabytes, but what exactly can you play on it? That's the question
gamers should be asking before lining up at the local electronics store.
The PS4's library isn't large, some standouts have already emerged. For more, we turn to our sister siteGamesRadar. If you still need something to play after reading this, check out their list of the best PS4 games.
Infamous: Second Son
The
new Infamous is the first game that looks like it's actually putting
all that fancy hardware to work. An open world game with an incredible
amount of detail, it boasts excellent production values and a dark,
comic book-style story.
From GamesRadar's review:
"If you're looking for
a next-gen showpiece to demonstrate the power of PlayStation 4,
inFamous: Second Son will definitely do the trick--it looks great, plays
well, and gives you a dozen or so hours of city to explore. The
gameplay itself isn't all that revolutionary, but the stellar
presentation and enjoyable characters assure you'll enjoy your trip to
Seattle--even if you'll wish there was more to do there."
Battlefield 4
If
you've been gaming for more than a year or so, you're surely familiar
with EA's Battlefield series, and its intense rivalry with Activision's
Call of Duty. We'll leave it to you to decide which is the better
shooter, but going from Battlefield 4 on a last gen console to the PS4
is nothing short of a graphical revelation. And it's fun to play, too.
From GamesRadar's review:
"Multiplayer shooters
don't get better than Battlefield 4. Incredible destruction, smart map
design, and solid tech combine to produce a true showcase for PS4 and
PC. While solo play still lags behind, it's a big step up from BF3."
Tomb Raider: Definitive Edition
Yes,
it came out last year, but if you didn't play it and you have a PS4,
well then lucky you. This next gen re-release truly deserves the title
"definitive." It gives Lara's adventure the best graphics and overall
performance this side of a $1,500 gaming PC.
From GamesRadar's review:
"One of the best
adventure games on console, with a fantastic blend of action and
exploration. The Definitive Edition really is definitive, but isn't
worth a repeat buy for those who've already experienced Lara's story."
Assassin's Creed IV: Black Flag
A
pirate's life for ye? Assassin's Creed IV: Black Flag takes the naval
aspects of the series and turns them up to 11, crafting a sea faring,
sword fighting, treasure taking adventure that's at once a return to
form and a departure for Ubisoft's time-traveling series.
From GamesRadar's review:
"An ambitious start
for Assassin's Creed on next-gen. The vibrant Caribbean world and bloody
piracy shine brightest, while the only sour notes come from contrived
series story beats and repetitive missions--both need rethinking for
AC5."
Resogun
Resogun
is a fast-paced, addictive 2D-ish shooter. Beyond the simple fun of a
neon gun show, it's a major selling point for PS Plus. Subscribe and
you'll get it with your monthly payment. If Plus keeps stacking up games
like this, it'll really have Xbox Live Gold looking bad.
From GamesRadar's review:
"Resogun
looks incredible and provides plenty of arcade fun. It's only held back
by sudden difficulty spikes and some frustrating point-scoring
mechanics."
CNET PlayStation 4 Reviews (CNET Editor's Rating 3.5/5, Average User Rating 4/5) -Feb 6,2014
The Good The PlayStation 4
serves up dazzling graphics, runs on a simplified and logical
interface, and boasts a fantastic controller. It's $100 cheaper than
rival Xbox One and has the upper hand on indie and digital-only games.
It also doubles as a great Blu-ray player and has plenty of streaming
entertainment apps.
The Bad There
are few must-buy triple-A titles in these early days, and existing PS3
games aren't compatible. The PS4 lacks the robust DLNA compatibility or
media playback support which made its predecessor such a great
all-around content player. And the promising PlayStation Now and
streaming TV services won't be available until later this year.
The Bottom Line The
PlayStation 4's beautiful graphics, blazing interface, near-perfect
controller, and lower price give it a slight edge on the Xbox One -- for
now.
Techradar PlayStation 4 Reviews (Design 4/5, Features 3.5/5, Usability 4/5, Performance 4.5/5, Value 4.5/5) -Apr 7, 2014
Where to Buy
$399.00 Amazon PlayStation 4 Console*free shipping
$391.99 Newegg Sony PlayStation 4 / PS4 Consol* +$8.90 Shipping
No comments:
Post a Comment